Destiny Director Bungie Didn T Understand The Game At First
The Taken King creative director, Sam Smith, opens up about Destiny, revealing the developer didn’t truly understand the game until long after it was released. Despite months and years of planning, some game developers don’t understand the potential of a game until long after it releases. At least that seems to be the case with Destiny, according to The Taken King creative director, Luke Smith. In a discussion with GamesRadar, Smith revealed that the team at Bungie didn’t fully understand what they had with Destiny when it was first released....