Dark Souls 1 Fromsoftware S Magnum Opus Of Interconnected Level Design
Dark Souls’ main selling point is its difficulty - it’s slapped on the box, the series’ name has become shorthand for journalists to describe a hard game, and it’s what many YouTubers hinge on with expanded challenge runs. However, the very first Dark Souls has something else that helps it stand out from its cohorts and that is the masterfully interconnected level design complimented by the lack of a fast-travel mechanic....