Destiny 2 has no shortage of content for players to experience. With three years of content and updates, Destiny 2 has dozens of quests that unveil interesting stories or grant powerful items.

The mysterious Invitations of the Nine that Xur sells are firmly in the former category. This series of quests can be obtained once a week from the mysterious vendor to unravel a strange story around the Drifter and his involvement with the Nine. It’s an experience that players should embark on before its over, but it can be confusing to finish this quest. Here is everything players need to know about the Invitation of the Nine for Destiny 2.

12 Sold By Xur Once A Week

Xur will frequent some planet every Friday until the weekly reset on Tuesday, bringing with him Exotic gear for players to purchase. He also sells the Invitations of the Nine as well. Players can only buy this once a week and they each cost nine Legendary Shards. These quests have no time limit tied to them unlike bounties, but a new Invitation of the Nine can not be purchased until the current Invitation is complete.

11 Invitation Rewards

Completing these Invitations rewards a chest containing random at-level loot with a small chance of an Exotic item dropping. More importantly, every completion rewards an Ecdysis lore entry that goes into more depth into the Nine and Orin, an Awoken Titan that became a member of the Nine. Completing the main quest objectives also unlocks a unique story mission for the player to witness, further elaborating on Orin, the Nine, and the Drifter.

10 There Are Nine Invitations

It’s rather fitting that the Invitations of the Nine have nine separate Invitations tied to them. Every Invitation has different quest objectives tied to them that culminate into a unique story mission that can be launched from the Gambit menu under the Reckoning playlist.

Xur will sell these Invitations in order, and his inventory of Invitations is based on which subsequent quests the player has done. In other words, the Invitations do not rotate and are sold in sequential order.

9 The World Requirements

The World is the first Invitation of the Nine. Completing this quest requires Cabal, Fallen, and Taken samples, which can be earned randomly by defeating enemies tied to said faction. Players will also need to complete the Lake of Shadows strike in the EDZ. Note that samples only drop when the player defeats that enemy type on the planet the strike takes place on. In this case, obtaining samples will require defeating Cabal, Fallen, and Taken foes on the EDZ.

Completing the Lake of Shadows strike will most likely complete the Taken samples. Fighting in Trostland while the Cabal are currently invading should finish the Fallen and Cabal samples.

8 Justice Requirements

Justice is the second Invitation players can obtain. This quest requires Fallen samples, Hive samples, and the completion of the Savathun’s Song strike. Plenty of Hive exist in the Savathun’s Song strike so its best to complete this strike first. As for Fallen samples, a band of them typically roam Titan near Siren’s Watch.

7 The High Priestess Requirements

Xur’s third Invitation is named The High Priestess, and it requires a mixture of Cabal, Fallen, and Vex samples alongside the completion of the Inverted Spire strike. Enemies inside the Inverted Spire are always Vex with a chance at some encounters being against Cabal instead. Complete this strike and roam Nessus for any Public Events against Cabal or Fallen.

6 The Magician Requirements

Completion of The Pyramidion strike and obtaining Cabal, Taken, and Vex samples are all part of the fourth quest from Xur. Vex make up The Pyramidion strike and the Taken sometimes inhabit the starting encounters, so this should take care of itself. Cabal inhabit every Year 1 planet, so simply patrol Io and take down any Cabal in sight.

5 Strength Requirements

Mercury is the planet tied to Strength, requiring players to complete the Garden World strike alongside obtaining Cabal, Hive, and Vex samples. Note that Hive do not appear on Mercury normally, so players will either need to get lucky and have Hive spawn during any Infinite Forest mission or start a Hive related Adventure such as “Bug in the System.”

4 The Twins Requirements

Week six takes players to Mars as they defeat Hive and Cabal while completing the Strange Terrain strike. Hive are easy to complete while finishing the Strange Terrain strike, so it’s best to do both at once.

For Cabal, the Ma’adim Subterrane Lost Sector has more than enough to get The Twins quest finished.

3 The Tower Requirements

The Hollowed Lair strike is part of week 7’s Invitation of the Nine while also requiring Hive, Scorn, and Vex samples. Similar to Strength, The Tower requires samples from a faction that does not normally spawn on the planet—in this case, it’s the Vex. Boot up the Warden of Nothing strike to fight Vex in the Tangled Shore and complete this Invitation.

2 The Hanged Man Requirements

As the only planet left from Year 1 and 2, the Dreaming City is the final location players need to visit for an Invitation. This week, players must complete The Corrupted strike and obtain Hive, Scorn, and Taken samples. Each faction can be found throughout the world space in Lost Sectors, although the Blind Well is a fantastic location for obtaining a concentrated amount of samples for one faction type.

1 Death Requirements

Even though players have visited every Year 1 and 2 planet in Destiny 2, there is still one more Invitation for players to complete. The Titled Death quest requires players to step away from PvE and jump into the Crucible.

This step requires three Quickplay matches, three Competitive matches, and three Rumble matches. While it is arguably the most time-consuming quest out of the whole batch, Death at least only asks players to complete the matches instead of winning them. Get these nine matches complete and head to the final Mystery and Potential mission for a surprise.

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