Even though FromSoftware’s Demon’s Souls hides a good majority of its side quests behind World Tendency, Biorr of the Twin Fangs is one of the few NPCs any player can meet regardless of Tendency. Locked up in a Boletarian dungeon, Biorr was one of the kingdom’s strongest knights before executioner Miralda imprisoned him on King Allant’s orders.

Unlike Vallarfax – Biorr’s Twin Fang compatriot – who goes through the whole story without so much as an appearance, Biorr has the potential to play a major role during the Archstone of the Small King. Not only can Biorr help players against a key boss fight, he’s also instrumental in killing the Blue Dragon at the end of Demon’s Souls. Biorr was always a highlight of the PS3 original, and the PS5 remake modernizes him perfectly.

Kill The Tower Knight (And At Least One Archdemon)

While Biorr is imprisoned at the bottom of the final watchtower in 1-2, he can’t actually be saved the first time players make their way through the stage. It’s only after players defeat the Tower Knight and at least one Archdemon that they gain access to 1-3, where they can obtain the Iron Ring of Keys and then double back to 1-2 to rescue Biorr.

The Tower Knight isn’t a particularly difficult fight so long as players take a second to observe their surroundings upon entering the arena. Make sure to kill all the archers stationed above the Tower Knight before heading back down to fight him proper. The Tower Knight will try to cast magic, but it’ll rarely ever connect.

Once back on the ground level, dodge the Tower Knight’s attack and cut at his ankles to drop him. Make sure to dodge as he falls, and then beat into him until he’s dead. Should players defeat the Tower Knight without having killed any Archdemons, the fog gate to 1-3 will be locked off. Otherwise, head on through to get the Iron Ring of Keys.

Find The Iron Ring Of Keys

Keep in mind that the Fat Official who drops the Iron Ring of Keys in 1-3 is not the same Official who locks players behind the gate at the start of the stage. Rather, it’s the Fat Official surrounded by crossbowmen as players make their way around. While players can charge the crossbowmen head on, it’s very easy to get overwhelmed here.

Instead, climb up the ladder to the left, clear out all the soldiers up top, and then bait the Fat Official up the steps. He’ll make his way up while the crossbowmen stay down below, offering an opportunity to kill him and nab the keys. After killing the Fat Official, take care of the crossbowmen and then double back to 1-2.

Free Biorr

Now that players have the Iron Ring of Keys, it’s finally time to actually rescue Biorr. Don’t return to the Nexus, otherwise all killed enemies will respawn. Instead, just walk back past the Archstone to the end of 1-2. The keys can now unlock the door to the previously locked door to the right of the Blue Eyed Knight.

The dungeons down below will be poorly lit, but be on the lookout for a Fat Official who’s positioned to ambush players. Get caught off guard and risking dying on the spot. Once the Fat Official has been killed, however, you’re free to unlock Biorr’s cell. He’ll thank the player before dozing off where he sits. From here, leave Biorr and head back to 1-3 in order to finish the stage.

Defeat The Penetrator

While leaving Biorr sleeping undefended in a Boletarian dungeon doesn’t sound like the smartest idea, the knight will be perfectly fine for the remainder of 1-3 (if anything, it’s Ostrava players should be worried about.) The final march up towards the 1-3 boss door taunts players with a confrontation with the Fat Official, only for him to be impaled.

Instead, 1-3’s boss fight is against the Penetrator, one of Allant’s personal knights and arguably the hardest boss in Boletaria… so long as Biorr wasn’t rescued. Where the Penetrator normally puts up a solid one on one fight that can be genuinely challenging to get through, saving Biorr means he’ll burst through the fog gate himself, immediately aggro the Penetrator, and start doing massive damage. If you’re lucky, Biorr can even kill the Penetrator himself. Keep an eye on his health, however, as he plays a key role against the Blue Dragon.

Confront The Blue Dragon

The Blue Dragon is confronted twice in 1-4, both times in front of the palace leading up to King Allant. The first time is specifically on the bridge leading up to the staircase. The Blue Dragon will breathe fire down, much like the Red Dragon did in 1-2, with a Fat Official just out of reach of the flames. While the intention here is to run through the fire right after the Blue Dragon finished attacking, it’s important to chip its health down to at least 50%.

Once brought down to half health, the Blue Dragon will fly to the top of the palace, breathing fire down onto the staircase. If alive, Biorr will start attacking the Dragon himself, creating an opening for players to rush through into the castle. Instead, pull out a bow or long range spell at the top of the stairs and start firing at the Blue Dragon. So long as the Dragon was brought down to half health beforehand, Biorr will survive long enough for players to slay the Dragon themselves. When killed the Blue Dragon drops the Large Flame Scale Demon’s Soul, worth a whopping 30,000 Souls.

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