Swimsanity! enjoyed a wide release this week across multiple platforms. The title has competitive gamers excited given recent comments by developers that suggest the team is committed to building a successful esports scene.
In an interview with TechRaptor, the Swimsanity! team highlighted the work that was done during the beta to support a variety of game modes, tournaments, and optimal net code. Additionally, the commitment to cross-platform play ensures a broad audience and lively community.
The team at Decoy Games’ commitment to multiplayer has been evident for years, quite literally, given the game’s nearly decade-long journey of development. Many in the gaming community have likely seen Swimsanity! and its growing cult following as the team has been very active at conventions and expos for several years.
“We’re really excited by this test beta before release because we actually re-did all of our net code to be like fighting games… This allows for much sharper interactions and a lot less lag… We wanted to make sure that online experience was smooth… When people look at indie games, especially something that makes that jump to online, I think there is this lower bar for maybe how well it would perform, but we wanted to still make sure that bar was high [for us], even compared it to a AAA titles online experience.” - Ahmed Abdullah, Decoy Games
Further proving their commitment to competition, the team also often holds tournaments on the game’s beta. This led to the team’s insight into redoing all of their net code for optimal performance, as noted by one of the founders in the quote above.
The commitment to get things right is one of the hallmarks of startup Decoy Games. In the same interview with TechRaptor, co-founder Khalil Abdullah owns their journey, calling themselves “sub-time developers,” given the game development started while the brothers were in college. The team was self-taught, and would make and re-make modes and aspects of the game, and seemed more concerned with getting things right versus hitting deadlines.
This dedication will hopefully pay off for competitive gamers globally, given the launch of the game in twelve languages, as well as a cross-platform play commitment from launch. By ensuring a broad base of players, multi-platform play, and engineering the game for competitive play, the game excels where some full-fledged studios have faced criticism for failing to establish competitive play foundations. Eight different modes help to ensure fun for all, ranging from a classic adventure mode to Last Mooba Standing.
Curious if it is all worth the fuss, and really worth the time of a competitive gamer like yourself? Get a copy of the game before August 10, as Decoy Games already has its first online event, running from August 10-16 at Play NYC. Win one tournament, and you’ll have to keep coming back.
Source: TechRaptor, KVSP
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