Dark Souls 3 is filled with secrets for players to uncover. From obscure lore entries to environmental storytelling, there is a large amount of content for the community to uncover and piece together.

While most know of the franchise’s extensive lore, many forget that the game has plenty of hidden details and secrets as well. Entire areas and questlines are tied to secrets, and nearly every zone has a secret to uncover. Irithyll Dungeon is a great zone to find these sorts of secrets and details that many have likely missed. Here are 10 things most players never noticed in Irithyll Dungeon in Dark Souls 3.

10 Created To Torture Heretics

No intimidating location would be complete without some sort of dungeon. The Irithyll Dungeon was founded by Pontiff Sulyvhan to jail those that he deemed as heretics. Any beliefs that opposed The Deep would be sent here to be tortured.

It’s likely the inhabitants were experimented on while in their jail cells, hence why the jailed enemies appear so strange. To help break their morale, the dungeon was placed to overlook Profane Capital to intimidate inmates from escaping.

9 Bassiliks Can Be Heard Before An Ambush

Positioning is important in Irithyll Dungeon. Players that wander or play recklessly will be met with plenty of ambushes and a minuscule health bar.

While fighting the Jailers can get tricky, most of this zone’s ambushes are well telegraphed. One of the scariest encounters is opening a chest in a sewer section only to be swarmed by Bassiliks. Perceptive players can notice a hole in the ceiling before opening the chest, alongside the clicking noise Bassiliks make. Those that take their time can buff up for the fight and won’t be taken by surprise.

8 Leads To Archdragon Peak

Casual Dark Souls 3 players likely missed Irithyll Dungeon’s largest secret. With a certain gesture, players can make their way to the well-hidden Archdragon Peak.

Players must obtain the Path of the Dragon gesture to reach Archdragon Peak. After defeating Ocerios, the Consumed King and obtaining the gesture in the nearby room, players must make their way to the rightmost part of the dungeon next to the elevator shortcut. Using the gesture near a human in dragon form will take the players to this difficult hidden location.

7 Based On Tower of Latria

Demon’s Souls fans might have gotten a sense of déjà vu while exploring the Irithyll Dungeon. That is because much of the area seems to have taken inspiration from the Tower of Latria.

In Demon’s Souls, the Tower of Latria was a prison that was guarded by Mind Flayers and various guards. These Mind Flayers carried bells that could push enemies back and patrolled the location similar to the Jailers in Irithyll Dungeon. The overall zone layout is nearly the same as well.

6 Alva Invasion Spot

Invasions are a core part of the Dark Souls experience. The game becomes much more intense every time a player decides to invade, whether that invader is a real player or NPC.

Players that play the game while not Embered likely don’t know that this is one of two locations in the entire game that players can face Alva, Seeker of the Spurned. For players that don’t have The Ringed City DLC, the entrance to Irithyll Dungeon is the only time he’ll invade in the entire game. Defeating this invader grants the Murakumo curved greatsword and spawns the Alva armor set in the Irithyll Dungeon.

5 Only One Bonfire

It wouldn’t be a true From Software game without levels that connect onto themselves. While the zone might feel rather large, it only has one central bonfire in the entire zone.

Players start from the entrance of the dungeon and make their way through the various jail cells and exterior. The level brilliantly loops back on itself, however, opening an elevator shortcut straight back to the first bonfire.

4 Can Be Seen From Smouldering Lake

Players that explore Smouldering Lake might notice that they can see Irithyll Dungeon’s entrance when making their way to the ballista that overlooks the zone.

Of course, players at the entrance of Irithyll Dungeon just see a hillside instead of Smouldering Lake. Those who have hacked Dark Souls 3 have discovered that this was cut content. Originally, players could walk from the outskirts of Smouldering Lake to Irithyll Dungeon. This was changed for unknown reasons, but it was likely for pacing. Regardless, players being able to view the dungeon from Smouldering Lake is an oversight From Software forgot to fix before the game released.

3 Siegward’s Cell

Siegward of Catarina has a lengthy questline that has a step at Irithyll Dungeon. The onion knight finds himself locked up in a cage and needs the player to rescue him.

Many players will overlook how to rescue him. Players must first obtain the Old Cell Key from the sewer section in the dungeon. From there, they must head to the Profaned Capital and travel to the building surrounded by a swamp. Climb up the building and jump to a narrow staircase in the middle of a wall. Now that the player is back at Irithyll Dungeon, they can then use the key to open Siegward’s cell and free him, granting a Titanite Slab as well as a companion for the upcoming Yhorn fight.

2 Jump Shortcut

For players that want to rush towards Yhorn as fast as possible, there is an unintended shortcut that allows players to skip most of the zone.

From the main bonfire, down to the first row of jail cells and head through the exit to the left. From there, put on a Silvercat Ring or remove all armor and then jump down to the lower floor from the staircase leading outside. Following the path upon landing will lead straight towards Profane Capital while skipping Irithyll Dungeon’s various enemies.

1 Invisible Mobs

One section in this zone seems to have invisible enemies that attack the player from out of nowhere. Like most things in Dark Souls, perceptive players can tell that there is an ambush waiting to happen.

When players are making their way from the Profaned Capital back to Irithyll Dungeon, they will find a Jail Breaker’s Key on a corpse. Right before players run down this hall, they might hear enemies breathing. Players that were near the giant on the other end of this wall will also be able to see these enemies. Those that pay attention will know that these enemies are invisible and can strike them down based on where they saw the Jailers earlier in the level.

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