In Classic World of Warcraft, there are literally hundreds of different quests that players can do as they grind their way to 60. Some of the most memorable, most loved and most reviled of these are the class quests. It’s common to see players ranting or raving about the best and worst at various internet gathering places, not only to share the sorrows of bad quests but to remember the good ones.
There’s plenty of class quests to choose from, no matter the character. Some of the earliest quests start at level 10, with several in the mid-levels and finally ending with an epic quest at 60. Many of them are famous, either for how great they are or for how badly they need improvement.
10 Awesome: Warlock, The Dreadsteed of Xoroth
When it comes to great quests that everyone loves, the Warlock’s Dreadsteed quest always comes up, so let’s just get it out of the way. This lengthy chain quest that begins with this first step is available at level 55, but good luck finishing it at that level, a least not without a very supportive guild and a stupid amount of gold in your pocket. This is the final step in the quest chain and requires a party strong enough to defeat one of the last bosses in Dire Maul.
9 Needs Improvement: Druid, Trial of the Sea Lion
Swinging back to the lower end of the level spectrum, this is one of the first class quests a Druid does at level 10. On the plus side, it teaches the player their aquatic form, which is handy when traveling through water. On the other hand, it’s got a reputation for being a colossal bore. Not only does it involve virtually no combat but it consists almost exclusively of travel. Go here, go there, talk to this NPC. There’s nothing to complain about, and that’s the problem.
8 Awesome: Warrior, The Islander
What makes a good quest great? The reward at the end, of course. In this case, it’s the fearsome Whirlwind Axe. Throw in a few Highlander references and you’ve got a memorable quest that will go down in MMORPG history.
This is the quest that starts the epic chain is available at level 30, sending players to Fray Island to meet with Klannoc Macleod and test their mettle against fellow warriors. The storyline is the same regardless of faction, but Horde players don’t have to travel as far to reach this small island off the coast of Ratchet.
7 Needs Improvement: Shaman, Call of Water
Nobody seems to like the water level in a video game, and Classic WoW appears to have the same curse. “Call of Water” takes the fetching and traveling that made the Druid water quest such a chore and made it even longer and more arduous. How does all of this tourism prepare a player for taming the elements? At least it’s a level 20 quest, so it’s over quickly, and there’s a Water Totem as a reward at the end of it.
6 Awesome: Hunter, Taming the Beast
The true greatness of a quest can be measured in the myriad of forms it can take. Enter the early Hunter quest, available at level 10, which differs depending on your chosen race. Throughout Azeroth, there are five different races that can play Hunters: Trolls, Orcs, Tauren, Dwarves, and Night Elves. With the exception of Trolls and Orcs, which share a starting point at the edge of the Barrens, each of these races starts in their own region. That means different flora and fauna, so everyone’s quest has the same goal - tame a pet - but it’s always a unique one.
5 Needs Improvement: Mage, Warlord Krellian
The level 50 quests have a place in infamy anyway, notorious for their lack of creativity and disappointing “fetch quest” nature. The Mage quest epitomizes these annoying traits. Not only that but other than the quest giver, who happens to be a reclusive mage, the quest chain seems to emphasize skills that aren’t really unique to Mages.
The quest starts with “Warlord Krellian” in which the character ventures into one of the most boring, ugly zones in Azeroth, Azshara, to kill an isolated boss that nobody knows or cares about. It’s a hike to get out there, too, but players with a high fishing skill an make the trip more worthwhile.
4 Awesome: Alliance Rogue, Klaven’s Tower
Some quests differ depending on the faction a player chooses, not the class. Alliance Rogues give to know the Defias Brotherhood a lot sooner than their Horde counterparts. This is the quest that starts Rogues on their journey as part of a network of spies. The lore is surprisingly in-depth, especially for a level 20 quest, and lampoons the Mission Impossible “secret agent” template. The mission, should the player choose to accept it, is to use Rogue-specific abilities like Lockpicking, Sap, and Pickpocket to complete your mission.
3 Needs Improvement: Priest, Cenarion Aid
Here’s another reason why the level 50 class quests don’t have a great reputation. There are four steps to this quest, starting with this one, and it’s hard to choose which one is the worst. With the exception of the last one, which includes some excitement in the Sunken Temple, each quest is either a simple fetch or travel task that has nothing to do with Priests specifically. The rewards are impressive, depending on your spec, but the quest is just boring.
2 Awesome: Paladin, Judgement and Redemption
Exclusive to the Alliance side, since the Horde simply doesn’t have the Paladin class, this is roughly the equivalent of the Dreadsteed quest. It’s an epic mount quest, reserved for a specific class, which eventually culminates in Dire Maul.
Players have to complete several other quests before reaching this point, another parallel to the Dreadsteed quest. In this case, “Judgement and Redemption” is the last quest in a chain in which you use a sacred item to recall and redeem the fallen charger’s soul.
1 Needs Improvement: Horde Warlock, Devourer of Souls
Given that this quest has such a chilling name and cool reward, it should be a lot more interesting, but it’s not. The Alliance version of the quest is better. It takes a player into the vast and unchartered Barrens, which is at least interesting. A Horde Warlock, on the other hand, has to trek through the lovely but vast Arathi Highlands to reach the Wetlands, which have nothing going on for Horde players.
At least there’s a unique or challenging boss at the end? Nope, just some jerk crying over his lost girlfriend. It’s nice to get a succubus at the end of this, but it’s one of the worst class quests there is.
NEXT: 10 High-Level Items In Classic WoW With The Lowest Drop Rates