The developers of Chorus say they really like working with the Xbox Series X.
Chorus was announced at yesterday’s Inside Xbox presentation which primarily focused on the upcoming Xbox Series X and what games it will launch with. Chorus won’t be a launch title or an exclusive Xbox game, but it will arrive soon after the Xbox Series X hits store shelves later this year and it is being made specifically with Microsoft’s new console in mind.
To find out just how exactly that works, we turn to Eurogamer who recently sat down with developer FishLabs to get the lowdown on what it’s like working with the Xbox Series X. Johannes Kuhlmann is FishLabs’ head of technology, and he said that working with the Xbox Series X dev kit is a joy.
“In the end, it’s easier to develop for Xbox Series X than any other console,” said Kulhmann. “We felt right at home on the new devkit. There weren’t any particular challenges.”
Kuhlmann points out that the Xbox Series X’s massive power advantage over other hardware is what gives the console its edge. “How we are taking advantage of the CPU is setting the Xbox Series X version apart.
“So just one example, in previous games, we had debris fields that felt kind of static, because these pieces of debris, you might maybe run into them and bump off of them, or maybe they wouldn’t have any collision at all. But what we are doing now is when you run into something, it actually starts moving and kind of floating away, which is I suppose what you would expect in space. So it feels like you’re actually affecting the environment. And it feels a lot more dynamic that way.”
Although this physics-based impact system isn’t unique to the Xbox Series X, it is something that FishLabs found easy to implement simply because the Xbox Series X has teraflops to spare. The space-shooter will also feature 4K graphics, 60 fps, and ray tracing on the Xbox Series X as well.
While Chorus will arrive on previous-gen consoles as well as the PlayStation 5 and PC, Kuhlmann emphasizes that they’re “focusing” on the Xbox Series X. Very little of the PS5 is even mentioned, and one wonders if Sony has even issued FishLabs a development kit.
You can check out the full interview over on Eurogamer. Chorus arrives in early 2021.
Source: Eurogamer