Looks like Capcom’s favorite game developer has moved on from the company. Ryosuke Yoshida, known for his work on such iconic games like Devil May Cry and Monster Hunter, announced on social media that he has left his position at Capcom. The designer parted ways with the video game publisher since Saturday, July 4 – switching over to work with the Chinese-based developer, NetEase.

Yoshida’s departure will mark the second employee to leave the Japanese game publisher in these last couple of months. Back in June, Ryota Suzuki joined Square Enix as a new hire after formerly working for Capcom. Suzuki worked together with Yoshida on the development of Devil May Cry 5. He had previously worked with Capcom as the Gameplay Player Lead in the critically-acclaimed game Dragon’s Dogma.

Yoshida made a statement on Twitter, announcing his separation from Capcom. In the tweet, he was thankful for getting to work with the video game developer for 12 years. While he didn’t mention joining NetEase, he did say that he was planning to leave Japan once the COVID-19 pandemic slows down in order to develop new games for next-gen consoles. His last credit as a game designer was for Devil May Cry 5, the latest entry in the franchise. His other credits include his work on Monster Hunter: Generations.

Yoshida’s LinkedIn page revealed his next employer, the Chinese developer NetEase. The company recently launched another branch based in Tokyo called Ouka Studio. Yoshida will become the new Senior Game Designer for NetEase Sakura, aiming to produce next-gen titles. With Yoshida in their corner, it seems like the company is bringing in some major players from the industry to help usher them into this new age of gaming.

NetEase has been known for helping Blizzard get the Chinese market with its popular games like World of Warcraft, Diablo III, and Overwatch. Seeing that NetEase is looking to bring some talent to help them with the next-gen games says a lot about the future of this company. It’ll be interesting to see what Yoshida brings to the table once they get off the ground, in-line to become a major player in the video game industry.

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